Memorable
Storms
Hello everybody... I am
very pleased that I was asked to write an article for this site,
because at the time I started playing magic it was one of my
main sources for learning about decks which are fun to play.
This is my very first try to enjoy a Magic
player audience and I hope that you will have fun
reading and watching what I have created for you. I may sound
strange here or there because I am from germany and english is not my
natural language. But this is no excuse to not having fun with Magic so
lets begin!
Having 1 hour of fun while
playing a 10:2 record not using any rares?The
deck I want to present today
is an
inexpensive mono red storm deck which has high possibilities
to win on turn 1-4 and still can be exciting to play even in longer
games. Before you continue reading you may want to watch this little
video about how the deck may perform:
If
you watched the video, you already got an impression on how the deck
can
perform and you have the complete deck list. I will explain
how I made the deck list and why.
This is how it started - The
cruel attraction of art!
Building
the deck took about 5 minutes, but it is - as most of the
decks in Magic - the result of different things I saw and read before.
In the next few paragraphs i want to describe that process.
It
started some weeks ago as I logged into MTGO and found a
shocking picture on the
loading screen:

This
is the artwork
for
Ignite
Memories. I decided to buy a play set when I saw the card
simply because I thought that someday I might use them. When I got my
first packs of Time-Spiral as luck would have it I got two Ignite
Memories in the packs. Later I purchased the remaining ones from the
mtgotraders bot.


After
seeing some other
player using "Rite of Flame" and "Seething
Song" which are pretty obviously contributing to the storm count I was
deciding that I want to create my own storm themed deck.
At
this time I remembered that Ben
Bleiweiss from Wizards: Building on a Budget was doing something with
storm too
and from there I remembered that "Rift Bold" increases
the storm count in the round where it is played. Well that
sounds like something I wanna try too.

I was not
really aware about Dragonstorm and did not saw a lot of other storm
decks. So I had nothing
in mind but how to create one deck which does an early high storm count
letting me play without being to much affected by what the other player
does.
After all I just wanted to try out storm.
Nothing else, no backup plan nothing besides the pure force of playing
the storm effect. This is for sure nothing to do on a tourney level.
But this deck was not going to be played for fame or money but for my
own pure fun. It is pretty cheesy and broken by design. That is what I
wanted to accomplish and to test it's efficiency while playing
casual games.
I feared to end up with a lot of
bannings. In the end I made some new buddies and even the offer to
write
this article! I may try heavy countermagic and land destruction storms
next :-)
How
to build
up a storm - Storm manufacturer equiptment?


First thing which
came to my
mind are 0 Mana Spells. They
contribute to the storm count and may have some good general effect
too. A quick search in my collection for 0cc cards found "
Ornithoper"
(another of
those cards which I immediatly bought a playset not knowing
how I will use
it later) and "
Mishra's
Bauble" which does something we always
like "draw a card". In addition I like to snoop what is next in my
library.
Well. there are even more 0cc
cards in Standard but I wanted to check first if there isn't something
which makes more sense to be included into the deck. I love mana
accelerators and was thinking about using "
Birds
of Paradies". But for
some strange reason I wanted to stay with red. After listing all 1 Mana
cards with red mana in my collection, there was one card jumping
straight into my decklist: "
Wild
Cantor". He is 1cc red and he can be used twofold: You may
play him early to sac him to get the mana or you play him and sac him
on the same turn to increase the storm count whithout spending mana as
he gives it back to you.


When I have a card
which
gives me one mana the time it dies I won't waste this mana while using
him as blocker. So I decided that "Shock" is a good companion
for the cantor. It makes him a 3 damage dealer while blocking or I can
get my revenge in other ways too. In addition a 1cc spell may
also contribute to the storm count in some situations or helps to delay
the game till I get the cards I need on hand. So shock was in. BTW the
first game in the video shows me playing a shock related tactical
fault. I
was so excited that I forgot to include the Shock for the storm count.
Stuff like this may cost a win!

For
the Lands I have to use "
Terramorphic
Expanse" as I opened 6 of
them from 10 TSP decks. I took that as a sign! In addition I
believe in
deck thinning as a good source for card advantage. It slows the deck
but

then you won't

usually have more
than one on your opening hand.
Even if there are two that will not matter very much for this deck.
Here
is the decklist so far:4 x
Rite
of Flame4
x
Seething
Song4 x
Ornithopter4
x
Mishra's
Bauble4
x
Wild
Cantor3 x
Shock3 x
Rift
Bolt4 x
Ignite
Memories4 x
Terramorphic
ExpanseThese
are 34 Cards total. I am going to use 23 Lands (having 4 already) so I
am at 53 Cards total. I chose to use only 3 cards of
Rift
Bolt and
Shock
because I wanted to keep some space for some alternatives that I will
show
you later on.
We have some early blockers (
Ornithopter,
Wild
Cantor) some mana acceleration (
Rite
of Flame,
Seething
Song,
Wild
Cantor) and some Storm count increaser
(
Ornithopter,
Wild
Cantor,
Mishra's
Bauble,
Rift
Bolt). Some direct
damage (
Shock,
Rift
Bolt) and the storm
card itself
Ignite
Memories.
Storm in the waterglass - Dry run
testing!Let's check about the storm
and mana possibilities on early Turns and perfect opening hands:
1.
Turn (first to play):







That
is a storm count of 5. This will play "Ignite Memories" 6 times. You
win if it does 20 damage which is possible. I felt a bit ashamed as it
happened in playtest I made.
If you choose to play
second you even may get a storm count of 6 and play Ignite with 7
copies as you draw a card and have 8 cards on hand.
The
perfect hand in this case would maybe be:








This
would do 7 copies of Ignite Memories
and 2 Damage with the shock. So the ignites need 18 total damage.
Shure
this will not happen regulary but you get the picture.
More
often you get games like this:
Opening Hand (play
second):









1.
(+Ignite Memories) Terramorphic Expanse
(> Mountain)

2. (+Seething Song)
Land (tap)
> (Suspend) Rift Bolt
3. Play Riftbold >
(+Shock) > (tap Land) > Rite > Land (tap) >
Song
> Cantor (Sac / 1mana) > Shock > Ignite Memories
(7 times)
This
will do 5 damage with burn and you need the 7 copies of ignite to do 15
damage on opponents hand.
Actually this is the
sequence of the 2nd game from the video!
Filling the Spaces - there has to
be more than this!

I was
really curious how
Ignite
Memories will perform as you obviously need
some luck that the opponents hand has something which
kills him. As you
usually have some lands on hand in the early game there is a higher
chance to play an efficient ignite later in the game.
Additional it
would be to much of a gamble if not plain stupid to only have
4 real
finisher cards total. Considering the other storm cards red has I had
two more options: "
Grapeshot"
and "
Empty
the Warrens". I thought it may
be fun to have an army of Goblins and had already 2 copies of them.
So I
have chose to add a playset of "Emtpy the Warrens" goes into the
deck. It
performed well, but just felt a bit
misplaced at first. After
some time I
tried grapeshot and found it weaker in this deck but that may be just
me.

So what happens if
your storm
gets off but is not enough to kill your opponent? It even may last some
time until you get your
cards together. I decided to add "Blaze" into the deck. First because
you can play it with 1 mana to just increase the storm count. Second
you
may draw a late "Seething Song" and just need to do the remaining 6
damage to your opponent which found some shelter from your big storm
earlier in the game. I think "Blaze" makes a good additional
storm related card which may even use the mana production in the late
game.
And...
the final
decklist is:4 x
Rite
of Flame4
x
Seething
Song4 x
Ornithopter4
x
Mishra's
Bauble4 x
Wild
Cantor3 x
Shock3 x
Rift
Bolt3
x
Blaze4
x
Ignite
Memories4 x
Empty
the Warrens4
x
Terramorphic
Expanse19 x
MountainYou may download or buy the deck
here!
You
probably be as astonished as me how inexpensive this deck is. There are
no rares in it. Some pretty common cards and most of the expensive
lands would just hurt the deck in its current state.
I
played this deck on the day of creation to a 21:5 record in the casual
room. This leaded to the creation of the video about the
deck. It does not make your opponents happy and sometimes it
really
turns on yourself and laughts about trying to be so cheesy. But then...
it wins very efficient and has a chance to RIP your opponent on turn 1.
You may try to take out some lands and put more
Rift
Bolts and maybe
Coal
Stoker in. There are a lot of things for you to
experiment with!
So
if you did not watch the video earlier in this article you may want to
do it now...

Sincerly,
Hans
Raaf
(aka Kasom)